SKILLS - Final Servitor

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adjaba
Posts: 19
Joined: Fri Jan 31, 2020 9:34 pm

SKILLS - Final Servitor

Post by adjaba »

Ne moga da namerq vremeto za prezarejdane na skila , no v momenta e pove4e ot 5 min ( okolo 7 )
Warrior Servitor e 2 pati - evtin ( 10 ore ) , dava po4ti sa6toto I se zarejda malko po- rano ot 5 min.
Na praktika se polu4ava 4e Final Servitor ne moje da se izpolzva bez prekasvane. Taka li trqbva da bade?

Tova namerih ama ne e na L2 official :

Final Servitor For 5 minutes, causes the servitor to be possessed with the spirit of an ancient hero. Increases Max HP / MP by +10%, P. / M. Accuracy by +4, P. / M. Evasion by +4, P. / M. Atk. by +10%, P. / M. Def. by +10%, Atk. Spd. / Casting Spd. by +5%, P. / M. Critical Rate by +10%, P. / M. Critical Damage by +10%, and Debuff Resistance by +20. Consumes 20 Spirit Ore All summoners (after 3rd class transfer)
Type Active
Level 79
Item Scroll: Final Servitor
Casting time 4 sec.
Reuse time
1 min.


Ako tova e vqrno I Warrior Servitor reuse trqbva da e 1min
Promenete reuse time ako e taka.

User avatar
genata
Posts: 361
Joined: Mon Feb 20, 2017 7:07 pm

Re: SKILLS - Servitor Warrior and Final Servitor not properly

Post by genata »

Тава което сте намерили /първия пост/ не е за Interlude, скиловете са променяни многократно във времето, особено тези след трета професия. Играта е доста стара и липсва достоверна информация в Интернет. Ние ползваме готов продукт, и затова се доверявам на производителя, както се доверявате на Microsft като си купите Windows.
Проверих настройките на скиловете и ги сравних с тези на другите по известни емулатори, няма съществени разлики:

При нас - L2J-Frozen
<skill id="1346" levels="1" name="Warrior Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="10"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="300000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="666"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="pDef" val="1.2"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="maxHp" val="1.2"/>
<mul order="0x30" stat="regHp" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.9"/>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>

<skill id="1349" levels="1" name="Final Servitor">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="20"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="600000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="2" stackType="CoV">
<basemul order="0x30" stat="rCrit" val="0.2"/>
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="cAtk" val="1.2"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="maxHp" val="1.2"/>
<mul order="0x30" stat="runSpd" val="0.8"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<mul order="0x30" stat="mDef" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
L2J - OFF
<skill id="1346" levels="1" name="Warrior Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="10"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="300000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="666"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="1" stackType="Servitors_buff">
<mul stat="pDef" val="1.2" order="0x30"/>
<add stat="accCombat" val="4" order="0x40"/>
<mul stat="pAtk" val="1.1" order="0x30"/>
<mul stat="pAtkSpd" val="1.2" order="0x30"/>
<mul stat="maxHp" val="1.2" order="0x30"/>
<mul stat="regHp" val="1.2" order="0x30"/>
<mul stat="runSpd" val="0.9" order="0x30"/>
<mul order="0x30" stat="debuffVuln" val="0.9"/>
</effect>
</for>
</skill>

<skill id="1349" levels="1" name="Final Servitor">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="20"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="600000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="300" val="0" stackOrder="2" stackType="Servitors_buff">
<mul stat="rCrit" val="1.2" order="0x30"/>
<mul stat="pAtk" val="1.1" order="0x30"/>
<mul stat="cAtk" val="1.2" order="0x30"/>
<mul stat="pAtkSpd" val="1.2" order="0x30"/>
<mul stat="maxHp" val="1.2" order="0x30"/>
<mul stat="runSpd" val="0.8" order="0x30"/>
<add stat="accCombat" val="4" order="0x40"/>
<mul stat="pDef" val="1.2" order="0x30"/>
<mul stat="mDef" val="1.2" order="0x30"/>
<mul stat="mAtk" val="1.2" order="0x30"/>
<mul stat="mAtkSpd" val="1.2" order="0x30"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
L2J - aCis
<skill id="1346" levels="1" name="Warrior Servitor">
<set name="mpInitialConsume" val="14"/>
<set name="mpConsume" val="56"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="10"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="300000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="666"/>
<for>
<effect name="Buff" time="300" val="0" stackOrder="1" stackType="multi_buff">
<mul order="0x30" stat="pDef" val="1.2" />
<add order="0x40" stat="accCombat" val="4" />
<mul order="0x30" stat="pAtk" val="1.1" />
<mul order="0x30" stat="pAtkSpd" val="1.2" />
<mul order="0x30" stat="maxHp" val="1.2" />
<mul order="0x30" stat="regHp" val="1.2" />
<mul order="0x30" stat="runSpd" val="0.9" />
<sub order="0x40" stat="debuffVuln" val="10" />
</effect>
</for>
</skill>

<skill id="1349" levels="1" name="Final Servitor">
<set name="mpInitialConsume" val="15"/>
<set name="mpConsume" val="57"/>
<set name="itemConsumeId" val="3031"/>
<set name="itemConsumeCount" val="20"/>
<set name="hitTime" val="4000"/>
<set name="reuseDelay" val="600000"/>
<set name="target" val="TARGET_PET"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="aggroPoints" val="669"/>
<for>
<effect name="Buff" time="300" val="0" stackOrder="1" stackType="multi_buff">
<basemul order="0x30" stat="rCrit" val="0.2" />
<mul stat="pAtk" val="1.1" order="0x30"/>
<mul stat="cAtk" val="1.2" order="0x30"/>
<mul stat="pAtkSpd" val="1.2" order="0x30"/>
<mul stat="maxHp" val="1.2" order="0x30"/>
<mul stat="runSpd" val="0.8" order="0x30"/>
<add stat="accCombat" val="4" order="0x40"/>
<mul stat="pDef" val="1.2" order="0x30"/>
<mul stat="mDef" val="1.2" order="0x30"/>
<mul stat="mAtk" val="1.2" order="0x30"/>
<mul stat="mAtkSpd" val="1.2" order="0x30"/>
<sub order="0x40" stat="debuffVuln" val="20" />
</effect>
</for>
</skill>

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