GeoData/PathNode

Your ideas & suggestions for the server.
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puccalino
Posts: 74
Joined: Mon May 22, 2017 4:45 pm

GeoData/PathNode

Post by puccalino »

Are there any plans of Improving the GeoData and the Path Nodes, as i am about to change a second keayboard from falling through the map, wall stuck, and inability to exit buildings in some occasions. Not to mention that there're even times when the character will get near the NPC then run away within range of 600 just to relocate the NPC loc.
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genata
Posts: 860
Joined: Mon Feb 20, 2017 7:07 pm

Re: GeoData/PathNode

Post by genata »

A long topic of discussion...
The geodata has been updated many times over the years, I don't know how many hours I have there... maybe it's months... The dips under the map are only when you shoot from high! There are two solutions in this case! Just don't shoot off the rocks or change your video card settings to 60 fps.
https://www.facebook.com/photo?fbid=545 ... 9094284263
What are these buildings you can't get out of?
Yes, if there is an obstacle in the path of the chosen hero, it will go around it...
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